But exporting to consoles isn't really possible atm without third party porting. Exporting to steam and web is very easy and mobile isn't that hard either if you know how to optimize your code. Exporting is one of constructs biggest flaws. But I usually just make a 16:9 game and use scale outer or scale inner depending on what type of game it is and with some simple tweaks your game will fit any screen perfectlyĢ. So I strongly recommend switching over.ġ. I now have my own company making games for a living and construct is one of the biggest reasons that I achieved that. I started out using game salad and to be honest I can't even compare them as game salad is way too limited and construct is so much more user friendly and powerful imho. I have many more things that I would like to know, however these are the core and I would like to be sure that they are available in C3 before taking the leap. How is it in C3?ĥ- I know that multiplayer projects in real time are out of my reach, however I would like to be able to make games with multiplayer offline or in turns, is it possible to develop them with C3 comfortable way? What is required?Ħ- I would like my games to access an external web or database, and get information from outside the app, is this possible? It is contemplated?ħ- Are push notifications available? this is something missing in GameSaladĨ- Finally, GameSalad has tables, which allow the entry and management of game data in a very comfortable way, being able to export them and import them from a spreadsheet. I appreciate the answers you can give me to each of these points (these go in no particular order):ġ- when developing for mobile devices, you have to adapt to many resolutions and different aspect ratios, how do you solve this in C3?Ģ- the process of exporting to the different platforms (iOS, Android, PC, Steam, Consoles?) that is so simple or complicated? C3 provides everything necessary?ģ- in terms of performance, in case you want to use physics with tens or hundreds of objects interacting and colliding, how does it behave? Is there any "but" in this area?Ĥ- in GameSalad, if you want to make a pixelated game you can not scale the sprites, because GS does not have the "neighbor neighbor" resample mode, that is, it does not keep the hard edges. ![]() For this reason, I made a list of things that I would like to be sure are possible in C3 and also that these are not a dark science ![]() I'm evaluating using Construct 3, I want to focus on 2D games, for me this is a big step and that is why I want to be as safe as possible. Hello, I´m new here, I currently use GameSalad and I am evaluating changing engine, although I think GS is great, now I need an engine that gives me more possibilities.
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